

And, in the same vein, a predecessor to Empire at War that would be released years later. Where some of the popular Star Wars games of the age introduced the galaxy to new genres like Dark Forces, Rogue Squadron, Knights of the Old Republic, and Battlefront-Galactic Battlegrounds was the first foray in the uncharted RTS realm-something perfect for a world as realized as Star Wars. The games spanned genres, consoles, developers, and Star Wars eras-and Galactic Battlegrounds was among the first as a consequence of that supremacy by LucasArts. The early 2000s saw a myriad of Star Wars games released to coincide with George Lucas’s prequel trilogy. With voice-acting to emulate the prequel trilogy (being that the movies came out close to its release), tons of deep civilizations, the original Star Wars aesthetic, and a well-realized building system-it has all the necessities of a good RTS. Inspired by games like Age of Empires II, Galactic Battlegrounds is a lasting marvel of the 2D RTS era. All in all, not a very auspicious start for Episode II on the PC.The wonderful thing about having a universe as expansive as Star Wars is the opportunity to have games spanning multiple genres take place in any corner of it-which is how we have the timeless classic, Star Wars: Galactic Battlegrounds Saga, a real-time strategy game. Ultimately though, the limited number of campaigns means Clone Campaigns' appeal will last no more than a few hours. The Lure Of The DarksideĬlone Campaigns is good fun if you’re a fan of Attack Of The Clones and an avid Galactic Battlegrounds player.

This is certainly a nice touch when it comes to improving the feel of the multiplayer game, and it’s a good job too, especially considering the limitations of the singleplayer campaigns. For example, if the Gungans formed a partnership with the Rebel Alliance, both parties would receive an increase in food production and a reduction in the cost of building shipyards and shield generators. Civilisations now gain a bonus when allied with other civilisations. The subtle refinements don’t stop there either. There are also new technologies to master including A-wing research, Superconducting Shields and new Droid Upgrades. Maybe LucasArts is hoping that the addition of new units for the original six civilisations will make up for its lack of depth elsewhere.Ī-Wings, Power Droids and Controllable Predators are just a small selection of what’s on offer, and in fairness the complete list of new units is impressive -look out too for much needed Al improvements. Hardened GB players will easily complete both campaigns in a matter of hours. (the Confederacy of Independent Systems and the Galactic Republic), but still, just one measly campaign each seems a little restrained on LucasArts’ part. True, the film only introduces two new civilisations For a start there are only two new campaigns. It was a forgone conclusion that Galactic Battlegrounds would expand into the Episode II universe, but this skinny effort is probably not what most GB or Star Wars fans expected. Add-on packs are notorious for their cost-effective ability to stoke the dying embers of a game’s shelf life and Clone Campaigns is no different. But let’s put it all in perspective, Star Wars Galactic Battlegrounds: Clone Campaigns is only an add-on pack and as such you wouldn’t expect it to be on the same epic level as the film. In contrast, the first game to be based on this new cinematic phenomenon is small, decidedly unspectacular and unlikely to be spoken about in anything above a secretive whisper. It’s big, it’s spectacular and everyone’s talking about it, it’s Star Wars: Episode II: Attack Of The Clones.
